Citazione Originariamente Scritto da Raist² Visualizza Messaggio
Come metà feature?

Che vada male e molti abbiano problemi ok.
ma quello non ho letto nulla.
Se vivi sotto un sasso problemi tuoi


Quality of Life

- Walk toggle for keyboard.

- Key re-mapping for certain elements.

- Accessibility features missing (ie: text scaling for menus).

- In-game benchmark feature.

- Dash should be a separate key and not a double press of walking key.

- Crouch and skip dialogue should not share the same key.

- The minimap is too zoomed in to be helpful in many cases.

- Missing a toggle aim feature.

- Ability to respec attributes. (Note: Existing item respecs perks only)

- Ability to disable objective marker.

- Ability to lower ADS sensitivity.

- Add proper ultrawide (21:9, 32:9) support.

- Add loot by area or/and autoloot feature.

- Add "stash all" feature.

- Add transparency option for hud elements.

- Add way to remove mods from unequipped weapons.

- Add toggle mouse acceleration.

- Driving markers and onscreen trajectory (alternative GPS).

Gameplay and immersion

- Body slider customization (height, weight, muscle mass).

- Very few options for some of the character creation features (hair color, tattoos, skin complexion, scars, etc).

- Animations for eating and drinking (excluding scripted ones).

- Unable to remove underwear outside of inventory.

- Vehicle customization.

- Apartment customization.

- Cosmetic slots or transmog feature.

- Very few actual merchant stores in quantity and variety.

- No garages or parking lots.

- Crowds have low level of reactivity and awareness to the game world.

- Very few interactive NPCs outside of missions with meaningful dialogue.

- Very few options to meaningfully construct a personality to V. You get to choose missions endings, but not an actual persona.

- Lack of non-action oriented stories and quests about meaningful themes of cyberpunk distopia.

- Weapon mods and skill trees largely irrelevant outside of marginal and mostly numerical improvements to combat.

- Lack of emergent gameplay events in the game world (ie: dynamic and random triggers).

- Unable to alter character's appearance (barbershop, tattoo parlors, plastic surgeon).

- Lack of character reflection outside of the few mirrors available. This furthers the disconnection between the player and the character.

- No ownership of items (you can rob NPCs under their nose).

- No prison or lasting crime system.

- Wanted system is largely underdeveloped, with cops spawning out of nowhere and disappearing shortly after.

- Cybernetics lack variety in meaningful choices that alter gameplay (except for limbs weapons). Deus Ex has far more impactful mods that actually change the way you approach combat.

- The lifepaths are frustratingly brief and have little impact other than dialogue choices. V is essentially the same character regardless of past.

- The traffic AI is lackluster and there are too few cars driving around for a large metropolis.

- Trains were obviously cut, even though the whole infrastructure is visible.

- The world interaction is quite minimal. Among items that should be interactive: chairs, benches, toilets, stools, sinks, gym equipment, light fixtures, restaurant menus, smartphones, taxi, trash bins and dumpsters, most merchant stalls, microwaves, dancing floors, gaming tables, arcades.

- You cannot preview wardrobe and weapon purchases.

- There is no reliable cover system.

- Loot system overdone, invasive and distracting. You are constantly showered with redundant and marginally better items and have no attachment whatsoever with your fashion and weapon choices. (Dear god, I hate this one).

- Enemies are too spongy and level design forces frontal assault way too often.

- Robotics and drone control largely absent (outside of scripted missions).